randomizeInit:function(selectId){
this.selectObj=document.getElementById(selectId)
this.curframe=0
this.optionscount=this.selectObj.options.length
//calculate number of frames to animate (cycle through options before settling on one)
this.maxframes=Math.floor(Math.random()*this.optionscount)+Math.floor(Math.random()*this.optionscount)
this.randomize()
},
randomize:function(){
if (this.curframe<this.maxframes)
this.selectObj.selectedIndex=this.settledIndex=(this.curframe<this.optionscount)? this.curframe : this.curframe-this.optionscount
else{ //settle on and select this option
this.selectObj.selectedIndex=(this.selectObj.selectedIndex==-1)? this.settledIndex : -1
}
this.curframe++
if (this.curframe<this.maxframes+4) //Keep running this function until "maxframes" cycle plus 4 (4 being cycle for highlighting selected option)
setTimeout("animatedList.randomize()", 100)
else
window.location=this.selectObj[this.selectObj.selectedIndex].value
}