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<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,18,0"
width="600" height="400" id="fullscreen" align="middle">
<param name="allowFullScreen" value="true" />
<param name="movie" value="fullscreen.swf" />
<param name="bgcolor" value="#333333" />
<embed src="fullscreen.swf" allowFullScreen="true"
bgcolor="#333333" width="600" height="400"
name="fullscreen" align="middle" type="application/x-shockwave-flash"
pluginspage="http://www.macromedia.com/go/getflashplayer" />
</object>
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------------------------------------------------------------------------
//Ǯâ
stage.displayState = StageDisplayState.FULL_SCREEN;
//³ë¸Öâ
stage.displayState = StageDisplayState.NORMAL;
----------------------------------------------------------------
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//Ǯâ
Stage["displayState"] = "fullScreen";
//³ë¸Öâ
Stage["displayState"]
= "normal";
----------------------------------------------------------------
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AS3.0 Çü½Ä
/*********************************************************************************/
import flash.display.Stage;
import flash.display.StageDisplayState;
import flash.display.InteractiveObject.*;
import flash.events.*;
// functions to enter and leave full screen mode
function goFullScreen(event:ContextMenuEvent):void
{
stage.displayState = StageDisplayState.FULL_SCREEN;
}
function exitFullScreen(event:ContextMenuEvent):void
{
stage.displayState = StageDisplayState.NORMAL;
}
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// function to enable and disable the context menu items,
// based on what mode we are in.
function menuHandler(event:ContextMenuEvent):void
{
if (stage.displayState == StageDisplayState.NORMAL)
{
event.target.customItems[0].enabled = true;
event.target.customItems[1].enabled = false;
}
else
{
event.target.customItems[0].enabled = false;
event.target.customItems[1].enabled = true;
}
}
// create the context menu, remove the built-in items,
// and add our custom items
var fullscreenCM:ContextMenu = new ContextMenu();
fullscreenCM.addEventListener(ContextMenuEvent.MENU_SELECT, menuHandler);
fullscreenCM.hideBuiltInItems();
var fs:ContextMenuItem = new ContextMenuItem("Go Full Screen" );
fs.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goFullScreen);
fullscreenCM.customItems.push( fs );
var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen");
xfs.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, exitFullScreen);
fullscreenCM.customItems.push( xfs );
// finally, attach the context menu to a movieclip
mc.contextMenu = fullscreenCM;
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AS2.0 Çü½Ä
/*********************************************************************************/
// functions to enter and leave full screen mode
function goFullScreen() {
Stage["displayState"] = "fullScreen";
}
function exitFullScreen() {
Stage["displayState"] = "normal";
}
// function to enable, disable context menu items, based on which mode we are in.
function menuHandler(obj, menuObj) {
if (Stage["displayState"] == "normal") {
// if we're in normal mode, enable the 'go full screen' item, disable the 'exit' item
menuObj.customItems[0].enabled = true;
menuObj.customItems[1].enabled = false;
} else {
// if we're in full screen mode, disable the 'go full screen' item, enable the 'exit' item
menuObj.customItems[0].enabled = false;
menuObj.customItems[1].enabled = true;
}
}
// create a new context menu
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);
// hide the regular built-in items
fullscreenCM.hideBuiltInItems();
// now, add the items to enter and leave full screen mode
var fs:ContextMenuItem = new ContextMenuItem("Go Full Screen", goFullScreen);
fullscreenCM.customItems.push( fs );
var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen", exitFullScreen);
fullscreenCM.customItems.push( xfs );
// now, attach the context menu to any movieclip in your movie.
// here we attach it to _root, (even though using _root is generally a bad idea,)
// so it will appear if you right click anywhere on the movie.
_root.menu = fullscreenCM;
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